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Mechanics WikiVerified March 7, 2026

Stars

Stars are Regent's secondary resource. They do not empty at end of turn and they have no cap, which makes them very different from energy.

Regent Stars card preview in Slay the Spire 2
An official Regent Stars preview keeps the explanation concrete and easy to follow.

Mega Crit introduced Stars as Regent's defining resource. The studio spells out the two rules that matter most: Stars are spent by certain cards, and unlike energy they do not disappear at the end of the turn.

That single difference changes the entire pacing of a deck. A resource that persists lets players bank future turns, save up for spikes, and think in longer setup windows than a normal energy curve would allow.

Verification note

Based on Mega Crit's December 11, 2025 Regent reveal. The rules description is specific enough for a clear first-pass wiki page.

Why Stars matters

If you are seeing Stars for the first time, start with the rule. That is the fastest way to make sense of the fights, cards, and choices built around it.

Once the basic rule clicks, the related links show you where Stars starts changing real decisions in a run.

Learn the rule before you worry about ranking or build theory.

Open the related guides if Stars changes pathing, card picks, or early-act risk.

Come back after major updates if wording, balance, or examples change.

What Stars do

According to Mega Crit, some Regent cards directly spend Stars, while others become stronger if you simply have Stars stored. The reveal also says there is no cap, which is an unusual and powerful rule for a combat resource.

That makes Stars a strategic storage mechanic. The question is not only how much you can spend now, but whether spending now is even better than carrying a larger pool into the next turn.

Why Stars matter to deck design

A persistent resource encourages patience. Cards that would look clunky on a one-turn energy budget can make perfect sense if you can bank Stars across turns and cash them in on the right breakpoint.

It also makes over-drafting expensive. If your deck is too noisy, the turns where you want to convert a stored Stars bank into a clean spike become harder to line up.

Best first-week framing

Do not reduce Stars to 'extra energy.' That misses the point. A resource that carries across turns changes tempo, sequencing, and planning in a way normal energy does not.

Comparison

How this differs from Slay the Spire 1

Stars are one of the clearest examples of the sequel introducing a new class resource rather than only remixing old attack-skill-power logic.

FAQ

Do Stars disappear at the end of the turn?

No. Mega Crit explicitly says Stars do not deplete at the end of the turn.

Is there a cap on Stars?

No. The official reveal says Stars have no cap.

Are Stars only used by Regent?

The official reveal presents Stars as Regent's signature mechanic. That is the safest launch-week description unless live data proves otherwise.