Best first pick
Ironclad is still the easiest place to learn the sequel's universal systems before branching into more demanding class engines.
Characters
This page exists for the first roster question most players ask: which class should I start with, and what makes each character feel different in the launch build?
Use the quick comparisons here if you are choosing a first class. Then jump into the full class pages when you want launch-week guidance for Ironclad, Silent, Defect, Necrobinder, or Regent.

Roster Snapshot
Ironclad, Silent, and Defect give returning players familiar names, but not identical decks. Necrobinder and Regent are the two truly new slots, and both add mechanics that make the sequel feel less like a simple expansion of the first game.
Ironclad is still the easiest place to learn the sequel's universal systems before branching into more demanding class engines.
Silent asks the most from discard order in the public reveal trail, while Regent and Necrobinder stack new resource rules on top.
Necrobinder and Regent are the classes to study if you want to see Doom, Souls, Stars, Forge, and other sequel-only ideas in action.
Comparison
The launch roster is built around three returning classes and two brand-new ones. That split matters because the returning names help veterans orient, while Necrobinder and Regent carry the most obviously sequel-only mechanics.
Use these comparisons to decide whether you want the smoothest bridge class, the boldest redesign, or the most unfamiliar systems first.
Slay the Spire 1
The red class was the simplest way to learn the game's basic tempo, block, and damage priorities.
Slay the Spire 2
Ironclad still looks like the cleanest bridge class, but now he sits inside a run structure filled with sequel-only systems like Quest Cards and Ancients.
Why it matters
He still looks like the best orientation class, but the sequel asks him to teach the new game rather than simply repeat the old one.
Slay the Spire 1
Silent was already a technical class, but discard often functioned as filtering, setup, and poison support rather than a free-tempo engine.
Slay the Spire 2
Mega Crit explicitly rebuilt Silent around Sly, discard chains, and a changed card pool, with Blade Dance called out as working differently.
Why it matters
This is the returning class with the clearest public warning not to assume that old lines still map one-to-one.
Slay the Spire 1
Defect encouraged strong orb-based habits that many veterans still remember almost card-for-card.
Slay the Spire 2
Defect returns, but Mega Crit has been much lighter on public detail, which makes the launch-build read more conservative than Silent's or Regent's.
Why it matters
The class name is familiar, but the correct launch-week posture is caution, not nostalgia-driven certainty.
Slay the Spire 1
Slay the Spire 1 had no launch class built around a standing companion, Souls, Doom thresholds, and combat-only transformations.
Slay the Spire 2
Necrobinder arrives as a new class with Osty, Doom, Souls, and in-combat card transformation hooks.
Why it matters
It is one of the clearest places to see that the sequel is not just remixing old class identities.
Slay the Spire 1
The first game did not have a class built around Stars, Forge, and a royal setup engine that grows through delayed resources.
Slay the Spire 2
Regent is a new launch class whose preview trail centers on Stars, Forge, minions, and a slower setup economy.
Why it matters
Regent is the sequel's cleanest proof that long-setup class design has expanded beyond the first game's launch identities.
Official Video
The official trailer is still the quickest way to reorient yourself if you have not seen how all five Slay the Spire 2 characters sit in the same build. It helps before you read class primers because it establishes the launch-era tone and presentation.
This official trailer is the fastest way to see the five launch characters in the current Early Access presentation.
Watch on Mega Crit YouTubeCharacter Guides
These pages keep the launch-week advice honest. They tell you what is official, what feels different in play, and what each class asks you to learn first before you start chasing build ideas.

Ironclad is back in Slay the Spire 2. Mega Crit has not given him a dedicated system spotlight yet, so the best first read is still 'what is confirmed plus how to start.'
Quick answer
How should you start Ironclad in Slay the Spire 2?

Silent returns with a major discard-focused overhaul. The key word to understand is Sly: cards with Sly auto-play for free when discarded.
Quick answer
How should you start Silent in Slay the Spire 2?

Defect is part of the launch roster, but Mega Crit has not yet given the class a dedicated reveal article. The useful first question is what is confirmed and how carefully you should approach Defect in week one.
Quick answer
What changed for Defect in Slay the Spire 2?

Necrobinder is one of Slay the Spire 2's two brand-new launch characters. The class is built around Osty, Doom, Souls, and transforming cards mid-combat.
Quick answer
How do you play Necrobinder in Slay the Spire 2?

Regent is the other brand-new launch character. Mega Crit built the class around Stars, Forge, colorless synergies, and token-style Minions.
Quick answer
How do you play Regent in Slay the Spire 2?
Character FAQ
Mega Crit launched early access with five playable characters: Ironclad, Silent, Defect, Necrobinder, and Regent.
Ironclad is still the safest first pick because the class lets new players learn sequel-wide systems before juggling Stars, Doom, or a more sequencing-heavy hand.
Yes. Necrobinder and Regent are the two brand-new launch characters, while Ironclad, Silent, and Defect return from the first game.
Sources
Mega Crit early access launch post
OfficialOfficial launch article for the current early access build.
Mega Crit release date trailer post
OfficialOfficial summary of the launch date, the five-character roster, and co-op support.
Neowsletter: Necrobinder and Doom
OfficialOfficial explanation of Osty, Doom, Souls, and card transformation.
Neowsletter: Regent, Stars, and Forge
OfficialOfficial reveal of Stars, Minions, Forge, and colorless synergies.
Neowsletter: Sly
OfficialOfficial reveal of Silent's Sly mechanic and discard interactions.
Next Stops
Once you know which character interests you, the linked hubs help you browse the card pool, solve first-run mistakes, and keep up with launch-week changes.
Mechanics and character pages explain the new systems and point you toward deeper guides.
The cards page is now a dense utility library with live search, character filters, and a verified base-versus-upgraded gallery for the current Early Access pool.
The relics page is a searchable passive-effect database for players who want quick text checks without leaving the run-planning flow.
The potions page keeps short tactical effects searchable and filtered by class so quick combat tools are easy to compare.
The compare hub is for returning players who want a clean read on what changed from Slay the Spire 1 to Slay the Spire 2.
The tips hub repackages the most useful launch-week advice into quick paths for beginners, unlocks, decisions, and co-op questions.
Decision-first guides answer the questions players hit during a live run.
Multiplayer setup, restrictions, and role-split answers live here because co-op is new to the series.
Patch tracking and launch timeline pages help you confirm what is current during early access.