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Loop1
At the start of your turn, trigger the passive ability of your rightmost Orb.

Card details

Loop

This page tracks the current Defect power text for Slay the Spire 2, plus the upgraded version, the card's current role in the pool, and a few nearby follow-up reads.

Character

Defect

Type

Power

Rarity

Uncommon

Cost

1

Current rule text

At the start of your turn, trigger the passive ability of your rightmost Orb.

Upgrade comparison

Base and upgraded Loop at a glance

Base

Loop1
At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, trigger the passive ability of your rightmost Orb.

Upgraded

Loop+1
At the start of your turn, trigger the passive ability of your rightmost 2 times.
At the start of your turn, trigger the passive ability of your rightmost 2 times.