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Crimson Mantle1
At the start of your turn, lose 1 HP and gain 8 Block.

Card details

Crimson Mantle

This page tracks the current Ironclad power text for Slay the Spire 2, plus the upgraded version, the card's current role in the pool, and a few nearby follow-up reads.

Character

Ironclad

Type

Power

Rarity

Rare

Cost

1

Current rule text

At the start of your turn, lose 1 HP and gain 8 Block.

Upgrade comparison

Base and upgraded Crimson Mantle at a glance

Base

Crimson Mantle1
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 8 Block.

Upgraded

Crimson Mantle+1
At the start of your turn, lose 1 HP and gain 10 Block.
At the start of your turn, lose 1 HP and gain 10 Block.