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Coolant1
At the start of your turn, gain 2 Block for each unique Orb you have.

Card details

Coolant

This page tracks the current Defect power text for Slay the Spire 2, plus the upgraded version, the card's current role in the pool, and a few nearby follow-up reads.

Character

Defect

Type

Power

Rarity

Rare

Cost

1

Current rule text

At the start of your turn, gain 2 Block for each unique Orb you have.

Upgrade comparison

Base and upgraded Coolant at a glance

Base

Coolant1
At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 2 Block for each unique Orb you have.

Upgraded

Coolant+1
At the start of your turn, gain 3 Block for each unique Orb you have.
At the start of your turn, gain 3 Block for each unique Orb you have.